Exploring Frederik Pohl’s Heechee Saga Part 2 – Beyond the Blue Event Horizon

Hello, and welcome to part two of our exploration of Frederik Pohl’s Heechee Saga. Today, the focus will be on book two of the series, “Beyond the Blue Event Horizon.” In the previous novel, “Gateway,” the reader meets one Robinette Broadhead, the filthy rich, guilt-ridden expedition survivor and somewhat unlikable narrator.

The first thing the reader will notice about the book is this: it starts out in the third person, introducing a boy named Wan, currently living off-world on a Heechee artifact. Next, it switches to first person with a different narrator from the previous book. In this chapter, the reader is introduced to Paul, a pilot, and his family: his wife Lurvy, sister-in-law Janine and father-in-law, Peter.

It is here the reader learns the primary conceit of the story: Robinette Broadhead financed an expedition to find the Heechee Food Factory, so-called because it mines the basic elements of life from comets: Carbon Hydrogen Oxygen and Nitrogen or CHON for short.

As the story unfolds, the perspective eventually shifts from third-person whenever the explorers are involved to Broadhead’s perspective. Broadhead is, once again, our primary protagonist, whom everything revolves around. This time, however, he is much more likable.

Don’t let that last sentence fool you; he’s still selfish, odd and kind of an ass. It’s just that now, he’s not so guilty and self-absorbed. He has a machine intelligence in the guise of Albert Einstein with whom he spends most of his time. His wife, S. Ya Lovorovna from the previous book, helps build and create several machine intelligences throughout the story.

She also becomes a major part of the plot, but I won’t spoil that for you as the result of an interesting concept that was fleshed out in a disappointing way, the 100-day fever. It actually becomes a major plot point, directly affecting upcoming events in the series.

In “Beyond the Blue Event Horizon,” Pohl does an excellent job delivering on some of the suspense built up in “Gateway” and adds a few more interesting elements to the story. The one which sticks out the most in my mind is the Dream Bed, which is essentially a large telepathic transmitter. You can imagine what sort of shenanigans folks can get up to with one of those.

The title refers to the blue hue of the event horizon of a black hole, which is a reference to the end of “Gateway.” It is well done, interesting, engaging and a worthy successor to “Gateway.” There is substantially less psycho-babble and outdated concepts, but the book does suffer from a few anachronistic tendencies and a few inconsistencies. I still highly recommend it.

“Beyond the Blue Event Horizon” is available on Amazon here.

Exploring Frederik Pohl’s Heechee Saga Part 1 – Gateway

A look into Frederik Pohl’s excellent science fiction novel, “Gateway.”

I am a massive Science Fiction fan. I discovered a love of reading at an early age, thanks to authors like Robert A. Heinlein and Isaac Asimov. Since then, my reading has been all over the map. I’m not sure how the works of Frederik Pohl escaped my attention.

Earlier this year, I discovered a copy of his 1977 novel “Gateway” at my University Library. I haven’t felt this involved in a book series since reading Philip Jose Farmer’s Riverworld series. The book is more than a simple space-faring adventure; it is a psychological study of the rich, successful protagonist and his feelings of guilt surrounding his fame and fortune. I found the character so compelling that now, three books in, I’m hooked.

The book follows the story of a man named Robinette Broadhead, feeling rather guilty about something. The story opens with Broadhead speaking with an automaton psychiatrist whom he dubs Sigrid von Shrink. The story then alternates between Broadhead’s in-person (so to speak) sessions with the robot and flashbacks of his time on the Gateway asteroid, with several sidebars creating atmosphere for the narrative.

The story is told in the first-person, so the reader is right there in Broadhead’s shoes as he learns about the asteroid, finds romance, balks at taking missions and finally makes something of himself. Of course, along the way, there are some…shall we say, issues both wrought upon and caused by our protagonist. Broadhead himself is not a particularly likable character at first, but it feels as if he were designed to be that way, as later novels explore who he is more in depth.

The way he treats those close to him is quite deplorable at times, but some of the characters, like Gelle-Klara Moynlin end up playing an important role in the story later on.

“Gateway” is both futuristic and unique, introducing an alien race called the Heechee and their amazing faster-than-light technology.  The novel stands well on its own, but also serves to set up an entire series of adventures revolving around the Heechee and their wondrous technology.

The technology is fascinating, especially with the mystery surrounding it and the fact that despite the danger, humans constantly take out ships on prospecting missions to attempt striking it rich.

There are also, as with any older sci-fi story, some interesting anachronisms. Tapes are regularly used to store and retrieve information, for instance. There are a few more, but I recommend reading it for yourself to find out.

This is an excellent book, well-liked and a winner of both a Hugo and a Nebula award in 1978. The book was popular enough to spawn computer games, five sequels and a possible TV movie, which seems to be locked in production hell at the moment.

Of course, after what SyFy did to to Riverworld, perhaps we don’t need a Gateway film.

If you like “Gateway,” be sure to check out its sequels, “Beyond the Blue Event Horizon” and “Heechee Rendevous.” Stay tuned for part 2 of this series coming soon!

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Chasing Pennies – My time as an Amazon Mechanical Turk Worker

A look into my two years working as an Amazon Mechanical Turk Worker and my three months as a requester.

Update: Any time I attempt to log back into Mturk, I swiftly exit the page. Writing this article put much into perspective for me and cemented my view that crowd work is no longer a good fit for me. Best of luck to anyone out there whom still wants to give Mturk a try!

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For the past few years, I have invested more time than I probably should have into working for crowdsourcing services. Amazon Mechanical Turk, Clickworker, Rev and User Testing are the primary platforms I used, but several of these turned out to be dead ends.  The latter three, I barely used and never fully established a foothold.  Mechanical Turk, however, worked quite well for my purposes.

For the uninitiated, Mturk is, at its core, a crowdsourcing platform: companies or individuals can request work (data entry, receipts, etc.) to be done. These are called human intelligence tasks. Each hit can be offered an award amount. This can be anywhere from nothing to whatever the requester wants to pay. I have taken $20 surveys previously on the platform, but these are like Captain Ahab’s White Whale in rarity.

Most hits only pay pennies. After a while, it adds up. Especially, if you know how to use a combination of scripts, the community, and other tips and tricks to maximize your gains on the platform. Unfortunately, it’s quite addictive. Several online resources exist to help nascent Turkers in their quest. However, the secrets of the high-earners are never revealed. Also, despite the ready availability of Mturk resources, there will always be that one user who decides to post a question about the following (already covered) topics:

  1. How to get started.
  2. How to make more.
  3. How to get approved.
  4. Where to find the best HITs.
  5. How to report Mturk income on your tax return (trust me; you should report it).
  6. And much, much more!

I dove headfirst into the world of MTurk in March of 2014.  In the time since, I have become quite adept at the tedium that being a Worker on the platform represents. I first learned about Mturk from my research into crowdsourcing in 2014. I became interested in the idea of microtasks and, to better understand it, I decided to participate. Gonzo journalism at its finest. I think Hunter S. Thompson and Jon Ronson would be proud.

Diving into the world of crowdsourcing proved to be a fruitful endeavor. I learned how to use scripts on Mturk for maximum efficiency. With Rev, I managed to make a little bit of money doing transcription work, which proved to be tedious. I quit after a week.

Usertesting is a good source, but work is very rare. It pays $10.00 per successful test, making it one of the higher paying sources I have found. Clickworker/URSE and Prolific Academic are excellent alternative to Mturk, but do not provide nearly as much available work in my experience.

The sources for Mturk are much more detailed, friendly, and useful than one would think, based on the competitive nature of being a worker. Users over at Reddit, Turker Nation and Mturk Crowd make things much easier for new Workers and are, for the most part, incredibly welcoming, and friendly areas.

In my own experience, Mturk was a way for me to make some extra cash to help build my home studio. I started out chasing pennies, finding whatever I could to build my numbers and make little bit of money. Later, I discovered a HIT I enjoyed, wherein the user would draw a box around a section of an image and then write a sentence about the image.

I did thousands of those HITs, which I later found out were part of Stanford’s Visual Genome Project, until my eyes were sore. I made some money, bought a few studio components, and paid a bill or two.

I listened to Frank Zappa’s “Does Humor Belong in Music?” and the music of R. Stevie Moore, among others (tons of Weird Al, The Arrogant Worms and Dr. Demento to be specific). I worked, toiled, and relished the sweet, sweet pennies, nickels, dimes, and occasional quarters coming my way.

Did I mention I once snagged a $20 survey? That made my entire Mturk career. I’ve heard of working for change before, but this is ridiculous!

I gained weight, became detached from my peers and my health took a nosedive. Mturk became a fixed, toxic cloud hanging over my head. Upon awakening, I would immediately fire up my computer, set up my scripts and turk away. At one point, I also began using the requester side of the platform, in addition to being a worker.

I treated turking as a second job, with myself as a supervisor. Let’s just say I came to despise my supervisor after a time. The burn out set in after the first year, but I continued to turk up until recently.

I had to ask myself, is the extra money worth it?

For some, I’m sure it is. If you venture over to Reddit (https://www.reddit.com/r/mturk/), Turker Nation (http://www.turkernation.com/), or Mturk Crowd (http://www.mturkcrowd.com), you may find some who enjoy the work. What you’ll mostly find is a wide variety of people turking for an even wider variety of reasons.

Some of us do it for extra spending money, others for all their income. It varies based on circumstance. What some of the articles always seem to “get wrong” is their focus. The play up the sad stories, or the exploitative aspect of the service, without really delving into multiple sources.

In my own research, I decided to use Mturk for research studies and other projects. I pay more than a slave wage and will only reject if necessary.  After an extensive lit review and reading a few online guides from other researchers, I determined a methodology and payment scale that only resulted in one poor review on Turkopticon, the distinct-from-Amazon review aggregate service that workers use to gage whether to do a certain HIT or not. Most of my information came from an excellent resource by Michael Buhrmester, PhD, located here: https://michaelbuhrmester.wordpress.com/mechanical-turk-guide/.

Pew Research Center conducted a research study on Mechanical Turk in 2015, where they reported that most Turkers make less than $5 and hour. That seems accurate in my experience, though a perusal of any forum will tell you there are exceptions. A full copy of that research study is available here: http://www.pewinternet.org/2016/07/11/research-in-the-crowdsourcing-age-a-case-study/.

The way a work day goes, depends on the worker. In my own experience, my thought process would go something like this:

I have enough in my Amazon Mechanical Turk account right now to make a small payment on a credit card; maybe to buy some groceries or put a tank of gas in my car. I earned these funds over the past three weeks, working anywhere from two to five hours each day, every day of the week. Sundays have been the least productive, while Mondays and Tuesdays have seen major increases in number of HITs approved on my personal account.

I am dreading the prospect of working anymore HITs this week, but at the same time, I feel compelled to do so. This is helping pay for my education and a few other expenses.

This reflection doesn’t change the fact that I have been staring at my main account page for the past half an hour, trying to decide if the few dollars I’ll make today are worth the time investment. Cogitating upon whether to work more HITs or to do something else is exhausting. Ultimately, if any of my favorite requesters – chiefly Audiokite – post, I will decide to stay and work.

I strongly believe that if Audiokite posts today, it just might be worth it to grind a bit more. To grind is to earn. On Amazon Mechanical Turk (MTurk), grinding – or working as many HITs as possible in a short period of time – is a way of life. It reminds me of many a High School afternoon (and evening, going into early morning) grinding for levels in “Final Fantasy VII.” Only this time, I’m not on a quest to prevent the end of the world; I’m on a quest to earn as much money as possible, one penny at a time. Although, I suppose Chocobo farming is probably worse than anything MTurk could throw at me.

Audiokite is posting multiple HITs today, ranging from a $0.10 payout for 40 seconds of listening and a short review to a whopping $0.18 for two minutes of listening.  I can knock out the entire batch and receive a $5.00 bonus. There are over 300 HITs in this batch. OK. *clicks mouse and opens new Mturk tab.*“

There is no doubt in my mind that most Amazon Mechanical Turk Workers (Turkers) know what I am talking about. Of course, my experience is unique, as is the experience of anyone working on the platform.

Some workers, only do HITs for a week and abruptly quit the service, like Jeremy Wilson did for his 2013 Kernal article (http://kernelmag.dailydot.com/features/report/4732/my-gruelling-day-as-an-amazon-mechanical-turk/ )

How the media sees crowd work, compared with how the actual workers see crowd work an interesting comparison. Sometimes, it surprises me to see just how skewed some of this information is. Other times, it will be completely accurate, to the point where I’ll say, “wow, that’s just like my experience!” It’s an interesting take that is worth further study and much more intense scrutiny.

Some stories try to present a view of Mturk as a virtual sweatshop (http://www.vocativ.com/410794/are-virtual-sweatshops-the-future-of-work/), which is accurate to a point, but in my experience, turking is what you make it. The article outlines a few individual stories, which are outside the norm, and didn’t bother doing any research within the actual communities.

Journalists should double and triple down on their sources, with supporting documentation. Reading the article gives one the sense that these journalists were only looking for the sensational scoop that would get them the most page views and traffic.

Sure, I get it; sad stories make for more page views. That makes sense, and there’s an entire book about it called, “Trust me, I’m Lying,” by Ryan Holiday. It’s worth the read. In the book, Holiday discusses the concept of valence with the reader. Valence is what determines whether a story is shared. Per Holiday, sad stories get shared the least, but polarizing stories are shared the most. Hence, the content is intended to anger readers or upset them, so they share it more often.

That isn’t to say that Mturk doesn’t have some major problems with equal pay and worker rights. For instance, a requester can simply decide to reject a submitted HIT, resulting in the worker not being paid for their work.

This is a vicious cycle: the worker does the work, the requester rejects it, requester gets free data, worker gets a strike against their account, more rejections lead to blocks, block lead to losing your worker account. It’s a harsh domino effect that leads to a loss of income. For some workers, that can be a major blow to their livelihood.

In this article from Tech Republic: http://www.techrepublic.com/article/inside-amazons-clickworker-platform-how-half-a-million-people-are-training-ai-for-pennies-per-task/, the reader learns a bit more about what makes the service run, what it’s used for and features accurate, in-depth interviews with real turkers.

The difference between the two articles is stark. The Tech Republic article tells the story with ore impartiality than either The Kernal or Vocativ stories do. It also does something the others don’t: it reaches out to the foremost authority on being a Turker today: Kristy Milland.

Milland founded Turker Nation and has authored several papers and performed speaking engagements for crowd work. She can be found here: http://kristymilland.com/. She is quite active in the community and has done much to help workers.

Turker Nation maintains an excellent sub-forum with tremendous resources for crowd work in the media: http://turkernation.com/forumdisplay.php?56-Crowd-Work-in-the-the-Media.

Nothing truly sets me apart from anyone else. My experience is unique, but I am not. I must compete in much the same manner as my peers and choose whether to contribute advice to the community; I haven’t really done much in that respect.

So, the question is, do I keep grinding away at Mturk to make extra money or do I find something else entirely (spoiler: I quit Mturk for the time being)? The gig economy is not the best, nor easiest way to generate income. However, with automation concerns, market saturation and economic downturn, the gig economy may be all we have left at the end of it all.

The saddest thing of all: some of the work we do on Mturk may be training the artificial intelligence and automation systems that will replace our jobs in the future. Will the robots take over the job market? Maybe (https://www.theguardian.com/technology/2017/jan/11/robots-jobs-employees-artificial-intelligence ).

But, maybe not (https://www.ted.com/talks/david_autor_why_are_there_still_so_many_jobs).

Perhaps, Elon Musk will save us all by convincing the government about the validity of his ideas (http://www.cnbc.com/2016/11/04/elon-musk-robots-will-take-your-jobs-government-will-have-to-pay-your-wage.html)!

 

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Is the SNES Classic Mini a Possibility?

I recently read on both Nerdist and Mental Floss that Nintendo may be releasing an SNES Classic Mini this Christmas. That’s pretty cool, I guess. I wonder if the supply will meet the demand?

Let’s be honest here: the NES Classic Mini was a bit of a debacle; scalpers seem like they’re the only ones able to obtain one and, quite frankly, the supply was never truly made to meet the demand. It’s entirely possible that the NES Classic was a market test for the SNES Classic mini, or similar devices, but I feel as if that would be a bit counter-intuitive. Far be it from me to make that assessment. Nintendo has been around a long time and, for all we know, this may well be part of a larger marketing plan.

If such a device DOES come into existence, I’m sure it would be packed with the classics: Super Mario World, Super Mario Kart, Legend of Zelda: a Link to the Past, Super Metroid and more.

But you know what else would be an awesome pack-in title? Super Smash TV or Captain Commando. Those were fun.

Some of the excellent RPGs would be a great as well, as the SNES was loaded with them: Illusion of Gaia, Final Fantasy II & III, Breath of Fire, Earthbound, The 7th Saga, Soul Blazer, Super Mario RPG, Chrono Trigger and many, many more. I’m quite certain I spent a good chunk of high school playing those games. They were fun, but they can be easily obtained either on the after market or on one of a variety of different compilations and virtual consoles.

I think it’s a neat idea, but I’m not feeling particularly nostalgic for the SNES or any system these days. They’re fun, but Nostalgia is weird. I fully expect this to play out as either a rumor or the same way the NES Classic Mini did. We shall have to see.

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Mturk Requester Presentation for Audience Research

As a requester on Amazon’s Mechanical Turk, I have done quite a few research projects. As a result, I was invited to speak to a college class this past semester about my experience and some of the best ways to run a survey I’ve found. Here is that presentation, in glorious portable document format:

Mturk & you

Download and peruse at your leisure.

Here are some references I used for my literature reviews. They’re not as extensive here for the sake of brevity, but there are many more.

 

Here are a few annotated sources worth looking into for anyone interested in using Mturk:

 

Wilson, J. (2013). My gruelling day as an Amazon Mechanical Turk. Retrieved February 03, 2017, from http://kernelmag.dailydot.com/features/report/4732/my-gruelling-day-as-an-amazon-mechanical-turk/

This article details the experiences of Jeremy Wilson, a Tech reporter in The Kernel at the Daily Dot. In his 2013 experiment, he details his day working on Mturk. While some of his experiences are accurate, the way the service works in 2017 is vastly different. Gone are the Walmart receipts and face-making games. More and different HITs are posted daily. His report of the pay is a bit on the generous side. It is also apparent that he did not research the community or “tips and tricks” available (at the time) to most Workers on the platform. While not representative of a regular worker on Mturk, this article highlights the basic perception of Mturk by those whom do not use it regularly. It is worth reading for any research into Mturk, as it provides a leaping point for further review.

 

Berinsky, A. J., Huber, G. A., & Lenz, G. S. (2011). Using Mechanical Turk as a subject  recruitment tool for experimental research. Submitted for review.

This article discusses the pros and cons of using Mturk for a research sample. It goes into detail, citing various experiments performed by the researchers. This is an excellent resource for justifying external validity through an Mturk study.

Buhrmester, M. (2016). Mechanical turk guide. WordPress.  Retrieved from https://michaelbuhrmester.wordpress.com/mechanical-turk-guide/

This article details the experiences of a requester who pays a fair wage for his research. He discusses at length the best practices of a requester on Mturk. This is an essential read for anyone considering posting a survey on Mturk.

 

The Dying of the Light

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Recently, I watched a documentary called, “The Dying of the Light.” The documentary serves as an elegy to the world of the projection booth. Many projectionists, the last of the profession, talked of their love of film, the equipment, the work and the loss they felt during the transition to digital cinema.

I can relate. I was a projectionist for a decade for a major cinema chain up until the chain converted to DLP (Digital Light Projection). While I like DLP, I do sometimes feel wistful for the days of film. I couldn’t help but get a little misty-eyed while watching the documentary.

The film opens with a shot of the Victory theatre in Holyoke, MA, built in 1920. The theatre ceased operations in 1979. The booth was abandoned, left derelict in the years since. Equipment, film, old “Box Office” magazines dating back to 1965, graffiti and more littered the interior of the booth. The theatre had a stage, an orchestra pit, a balcony and a white movie screen. As of 2014, it was still standing, but empty.

Early in the documentary, one interviewee, Walter Gonet, retired projectionist at the Victory Theatre, said, “The booth itself is like a home, once you’re in there.”

I couldn’t agree more. The booth at first seems like a scary, intimidating place, filled with darkness. Once you’re in there, however, there is a certain magic to it that is difficult to simply let go. I spent several years working in a projection booth, repairing projectors, watching film move along rollers and building/breaking down film. I loved it, but I’m not sure I long for the olden days of yore to return. Being able to do this for almost a decade, however, translated to a love of the industry I still have today.

During that time, I read so many technical manuals, I learned more about mechanical engineering than I ever thought I would. I taught myself attention to detail and fixed more errors than I can count.

Then, there was that time an entire print fell on the floor…now THAT was a crazy night.  I love digital projection, too, simply because the movie looks the same after every play and film on the floor fiasco’s simply don’t happen anymore.

Watching the “The Dying of the Light,” brought me back into my days as a projectionist. Writer/director Peter Flynn takes the viewer on an interesting, poignant, sometimes funny, endearing and ultimately human journey through the end of the film projection in the motion picture exhibition industry.

The viewer is taken through the history of motion picture presentation, first with the kinescope, followed by a brief excursion into the types of film and early projectors. Next, the viewer learns about the great picture palaces, illustrated by current and former projectionists.

The history of change-over style projectors and carbon-arc bulbs, with examples of actual, operating machines, was fascinating. Later in the film, we see a projector, derelict for 20 years, brought back to life with fresh carbon arc rod. In my time operating film, I never worked with carbon arc bulbs, only xenon.

When television arrived in the 1940s, the film industry saw the new medium as a threat. So, they did what anyone would do when threatened: fought back. The advent of 70mm film and improved sound helped, but by the 1950s, picture palaces were on the decline. As the movie palaces crumbled, the drive-in flourished.

Now, there are only 336 drive-in theatres remaining in the United States, one of which is in my hometown. For reference, here is an interactive map of drive-ins that are still around: http://mentalfloss.com/article/74017/interactive-map-shows-you-every-active-drive-america.

When the platter systems came around, much of the projection work was automated and running the booth in a multiplex became a one-person job.  It did, however, require those well-versed in the art of running film.

I remember the sense of loss and disenchantment that came with the transition to digital projection. However, I came to like the way digital looks and runs, but not everyone adjusted.

The film explores this in detail and really brought some points home for me, but for the most part, the film was a friendly, informative, and respectful closing chapter in the history of film presentation.

The documentary was well-done and edited digitally. There is a certain bittersweet flavor to that, isn’t there? A film about running film, being shot and edited digitally…

I urge anyone interested in such things to seek out the documentary and invite feedback in the comments.

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Retro Retrospective – Nintendo Nostalgia

zeldamasthead

Over the past few days I’ve learned that >The Legend of ZeldaKid Icarus and Double Dragon – among others – are now at least 30 years old. Playing these games as a youth, while certainly fun, was never something I saw myself thinking about as an adult.

Nowadays, when I have the time for it, I still love to play Zelda. Lately, I’ve been enjoying the heck out of The Legend of Zelda: Breath of the Wild. I’m still a huge Castlevania fan, which should not surprise anyone at all.

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The first scene of a classic!

Following the release of the Nintendo 64 in 1996, none of my peers thought about those older games. Whenever I would mention my Nintendo Entertainment System, Super Nintendo or Game Boy to my friends or
others in my age group, they would mock me and scoff at my lack of a modern gaming system.

“When are you going to join the 20th Century, man?” my old buddy, Joe, would say, “I can’t believe you still like those stupid, old games, anyway.” He was acting goofy, providing some levity to the afternoon. His joke was funny, in context. Others, who said similar things, however, were much more serious.

This response – the insolence of youth – narrows down to only one thing: the foolish belief that anything old has no value. To truly believe there is no value in older technology, games, content, books or otherwise is not only a foolish notion, but an ignorant one. It’s the same reason that for centuries, works of art and literature have been destroyed or lost: ignorance and impudence. But, that’s a conversation for another time.

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Watch out for the eyeball creatures!

Today, we’re here to talk about Nintendo! Not reflect upon the downfall of society past, present and future. Let’s have some levity! Keep things bright! Nostalgia is overrated! As Alex Lifeson of the band, RUSH would say, “Blah, Blah, Blah, Blah-dee Blah!”

Something interesting happened around the year 2006-2007. Suddenly, I began seeing so-called retro consoles all over the place: at flea markets, electronics aisles in big box stores and even at our local gaming shops. It was interesting. Then, so many websites popped up, extolling the virtue of ‘classic’ and “retro.” I began talking to some of my former peers and learned many of them not only had entire collections of Nintendo and Super Nintendo games, but were now avid fans and collectors.

Nintendo unveiled its Wii Virtual Console and that brought retro gaming back into the public eye. The popularity of this service has led to its presence on every Nintendo console since. Even Sony and Microsoft are getting in on the nostalgia game, with releases of arcade ports and retro game collections. While the Rare Retrospective was certainly nice, however, I would much rather prefer a way to play Battletoads again on a Nintendo Console.

2219621-nes_battletoadsI was quite the pro at Battletoads. I beat it fourteen times. I’ve been meaning to play it again. I’ve been saying that for five years, though, so we’ll see what 2017 brings into my gaming queue. At the moment, I have more games than time to play them.

Battletoads seemed unique for its time, an apt parody of the Teenage Mutant Ninja Turtles, which themselves were a parody of Daredevil comics. I’ve always found anthropomorphic characters interesting: Bucky O’Hare, the four Ninja Turtles and Fox McCloud all seemed great when first I heard of them.

Then again, viewing those same characters through a different perspective shows that Star Fox the TMNT have become a bizarre, convoluted mess that is geared toward younger kids and I don’t want to talk about Bucky O’Hare. It is unreasonable to be upset by these realizations. The truth of the matter is simply that they are products of their time and any new iteration of them is not being made for me or my generation. I accept and embrace that and believe others should, too.

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We all knew this was coming

Nostalgia is weird. I think we’ve all heard the phrase, “through rose colored glasses” referencing something we enjoyed from our past. Time and perspective certainly make fools of us all, I suppose. Some things hold up well for me: take Star Trek: The Next Generation, Deep Space Nine and Voyager, for instance. I can go back to those episodes and re-watch them over and over. The acting is (mostly) good, the effects are practical and the stories are usually compelling. Babylon 5, however, is a different story. While I loved the plot, characters and themes, the visual effects make it very much a product of its time, due to the use of nascent CGI FX. I can see myself re-watching it at some point, but it is highly unlikely.I cannot honestly say I would watch it again for any reason other than nostalgia. So, when I sat down to play some of my older Nintendo games, imagine my surprise when I ended up enjoying most of them just as much today as I did as a kid.

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SMB 3 – a Classic

A few did not stand up to my self-described ‘time test,’ but many of them did, to my surprise. The original Super Mario Bros. and its three sequels, are certainly great fun. Games like Super Mario Maker and Super Mario Run wouldn’t exist if people weren’t interested in those older Super Mario Bros. games.

Dwelling in the past, being nostalgic, or simply just enjoying older/retro things is perfectly fine, so long as it isn’t taken to an extreme. Collecting has its value. Enjoying the games for what they are has its value. Retro gaming is – to me at least – a hobby more than anything and can be picked up and put away as I deem fit.

No longer is there a stigma attached to the hobby, thanks to my generation’s love of everything retro. I find that fascinating. To be part of the hobby for the fun of it, rather than for the nostalgia is a nice touch.

The games I always enjoyed have returned to the spotlight. Now, some of them are

nes-classic-edition-box
This thing is more elusive than Bigfoot!

prohibitively expensive. Then, in late 2016, Nintendo released the NES Classic Mini, a miniaturized version of the original system, pre-loaded with 30 classic games. Eventually, I may find and play one, but it is unlikely because the system is officially dead now. My original NES broke in 2010 and I’ve never found the time or funds to replace it, unfortunately.

That isn’t a problem, though. Several other options are available: there do seem to be a few other prospects. Retron has several different multi-cartridge units available, Yobo makes the FC Twin and the Raspberry Pi seems to be coming into prominence in the Do It Yourself gaming scene these days.

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The AVS, available from Retro USB

Another option is the AVS from Retro USB, which appears to be the most promising NES Clone on the market these days. The system has full HD capability, does away with the ancient NES power brick and plays most original cartridges (what, according to Nintendo Power Magazine, Nintendo once called ‘Game Paks,’ in an attempt to give them a separate identity from other gaming cartridges of the time).

Per the product page at Retro USB, the AVS also features firm ware updates and an online scoreboard. Why don’t I already own one of these? Perhaps I will pick one up soon, along with a handful of cartridges (Game Paks).

A Super Nintendo Mini is also on the horizon, for a 2017 holiday release, including the unreleased Star Fox 2, which I’m looking forward to playing…if I can find one.